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A 2.5D Engine very similar to Ken Silverman's Build Engine.

#action #arcade #retro #shooter #other



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After implementing Non-Euclidity, I implemented a wall collision-system. Now I can finally work on actual teleportation.

After this I'll work on slopes (finally).

There are still problems with fill (drawing) rules.

Anyways thanks for watching,

Felix

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Sorry for not updating, I've been working on the code documentation i.e., my pre-scientific research paper on this very topic.

The video uploaded uses music I do not own, the music used is „Northern Lights“ by Paul Hardcastle.

Thanks until next time...

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Running at 60 FPS, cry harder Python denouncers.

Implemented all of the DOOM I and II visual rendering features, only feature missing to call it the Build Engine is Slope Rendering, hence this is the next and final step towards replicating Build.

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After 4 days of absence, I have finally tackled the most important parts of Numba (JIT/NJIT) Optimization. Immensely boosting the performance !

#game #fps #engine #arcade #retro #90s #shooter #action

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Added so-called Billboard support, similar to wall rendering, yet the line segment turns towards the player position constantly. Extending this method I could add semi-transparent walls, but that's for tomorrow, as well as cleaning up the code.

Felix