Game
Dragonian: The Imbalance of Sierr
4 years ago

Sorry I missed the 7-year anniversary...

I was focused on making Rock Beyond Time. Go check it out, if you're looking for another Zelda-like game. It's out now.




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In my game, I programmed a robot to chop down trees in real time. Yes, I know what it looks like, but still, maybe I've gone too far in a few places.

...and I HAVE to specify "in my game". I'm not a monster.

This is literally one of the first cutscenes, after the first level. Like I said, I'd rather do Sega CD-style cutscenes, but this will do.

...it's also the most complete-looking cutscene right now. I thought you'd like a look.

All that work doing research on the Amazon Rainforest as a level, and THIS is what I come up with?

...well, I'll change the tiles later. I want the ground to be more foresty, and that means working on a tileset.

Well, I was looking through some old files, and found some cool stuff.

I think I now understand why that construction vehicle company is called Caterpillar.

...and that's just the wheels for this boss.

Sometimes, you have to design a character for one scene only.

...and yes, she has to look kinda like April O'Neil, but not quite.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

The Saw-Pod is a machine for lumber work. It uses a bigger laser chainsaw, can cover the user's face, and has a built-in jetpack for those hard-to-reach places.

You'll have to beat them up in-game, though.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

As part of the game's canon, there's been an ongoing war in the Amazon Rainforest. It's a war between the loggers and the environmentalists.

That being said, these trees have been "shaved off" for in-universe and future gameplay reasons.