Game
Dragonian: The Imbalance of Sierr
2 years ago

Sorry I missed the 7-year anniversary...

I was focused on making Rock Beyond Time. Go check it out, if you're looking for another Zelda-like game. It's out now.




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Find six differences between these two pictures. I can only find three. :P

Now I know how it feels to make a The Cutting Room Floor page.

Day 111.

For Murky's neutral-special, he wields a gun.

A gloom gas gun, but a gun, nonetheless.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

I had these graphics lying about.

...No, I won't explain them. I'd think they speak for themselves.

Day 121.

I keep making up different names for this land. It's either the Kingdom of Chromas, or the World of Color. Either way, it's NOT Rainbow Land.

Day 125.

If you know what you're doing, you can do a cinematic in GB Studio, animate a palette-swapping BG element while the text box is up, AND make it skippable to the title screen.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

A strange image came to me in a dream.

It looked something like this.

Day 124.

Prologue stuff.

I sketch in full color, then make it black-and-white, then color it in again in GB Studio.

As you can see, Irene, Stella's little sister, gave her a star, and Irene gets kidnapped by a fuzzy guy.

Day 120.

I can trade the old world map for something smaller and manageable. After all, the world map's just a glorified Level Select screen, and we don't need the Color Castle.