…well, at least both of you, who are following this stuff. :v)
I was anouncing a new version of the demo level, but things came a bit over my head since. So, here’s at least little info:
Things implemented (including terrible feature creeps):
-secret rooms (shush)
-some derivate sprites, and easy way to clorize them for different enemies
-options menu (music,wasd)
-moon amulets (bonus xp mechanic)
-keys reimplemented
-absolutely unnecesary management of the movement key preferences, that will probably go unnoticed without the gaming keyboard (meh, the perfectionism)
Things to implement before release:
-congrats screen for those, who try, perhaps with some achievement bullshit… , I mean aspect.
-Even more sprites to make the interesting range of enemies.
-Make the option’s “Disable dialog” checkbox functional
I will try to push this asap. Keep playing the good game!!!
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