Game
The Sickle
11 years ago

Sorry, people...


…well, at least both of you, who are following this stuff. :v)

I was anouncing a new version of the demo level, but things came a bit over my head since. So, here’s at least little info:

Things implemented (including terrible feature creeps):

-secret rooms (shush)

-some derivate sprites, and easy way to clorize them for different enemies

-options menu (music,wasd)

-moon amulets (bonus xp mechanic)

-keys reimplemented

-absolutely unnecesary management of the movement key preferences, that will probably go unnoticed without the gaming keyboard (meh, the perfectionism)

Things to implement before release:

-congrats screen for those, who try, perhaps with some achievement bullshit… , I mean aspect.

-Even more sprites to make the interesting range of enemies.

-Make the option’s “Disable dialog” checkbox functional

I will try to push this asap. Keep playing the good game!!!



0 comments

Loading...

Next up

Easter news Happy easter, puny humans… …I mean, people. New update is coming …in week or so…

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

The whole squad is here!

Interested? Follow me!

So here's the first of the zodiac signs i will make for the next weeks.

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

I worked so hard to get all four of them to the end safely, but then...

Only true badasses may pass! #conceptart #art #gamedesign

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle