Game
The Sickle
11 years ago

Sorry, people...


…well, at least both of you, who are following this stuff. :v)

I was anouncing a new version of the demo level, but things came a bit over my head since. So, here’s at least little info:

Things implemented (including terrible feature creeps):

-secret rooms (shush)

-some derivate sprites, and easy way to clorize them for different enemies

-options menu (music,wasd)

-moon amulets (bonus xp mechanic)

-keys reimplemented

-absolutely unnecesary management of the movement key preferences, that will probably go unnoticed without the gaming keyboard (meh, the perfectionism)

Things to implement before release:

-congrats screen for those, who try, perhaps with some achievement bullshit… , I mean aspect.

-Even more sprites to make the interesting range of enemies.

-Make the option’s “Disable dialog” checkbox functional

I will try to push this asap. Keep playing the good game!!!



0 comments

Loading...

Next up

Easter news Happy easter, puny humans… …I mean, people. New update is coming …in week or so…

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Another house i made long time ago.

Shadow The Hedgehog X pixel art

Microsoft Windows XP Unprofessional (windows logo prototype)

a drawing I did because I was bored😪. But I love how it turned out.😊

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Let's gooo! Sub-15 minutes achieved thanks to a new skip found by @mazou !

My new Endfall demo Any% world record is 14:48! Used safe strats and got too excited here and there, but I'm satisfied. Thanks to @ElPichon for the game, and y'all beat my time! ;D