Game
The Sickle
11 years ago

Sorry, people...


…well, at least both of you, who are following this stuff. :v)

I was anouncing a new version of the demo level, but things came a bit over my head since. So, here’s at least little info:

Things implemented (including terrible feature creeps):

-secret rooms (shush)

-some derivate sprites, and easy way to clorize them for different enemies

-options menu (music,wasd)

-moon amulets (bonus xp mechanic)

-keys reimplemented

-absolutely unnecesary management of the movement key preferences, that will probably go unnoticed without the gaming keyboard (meh, the perfectionism)

Things to implement before release:

-congrats screen for those, who try, perhaps with some achievement bullshit… , I mean aspect.

-Even more sprites to make the interesting range of enemies.

-Make the option’s “Disable dialog” checkbox functional

I will try to push this asap. Keep playing the good game!!!



0 comments

Loading...

Next up

Easter news Happy easter, puny humans… …I mean, people. New update is coming …in week or so…

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

I-Buki

Mio-Da!

Ibuki Mioda!

Alone Together....

Cash Banooca

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

New Teasers!