We now have sound effects present in the game! Programming them in was easy because they activate on events ocurring, so no further events had to be made (that’s a problem for us at the moment, which is why character animation hasn’t ocurred yet).
All the sound effects were made using Bfxr.
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Have a good Boi
Why walk when you can jump?
An infected room from the second part of Cybel ! Are you up for some cleansing?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
brung back my old oc plus a new one
...they don`t have names yet tho
Szayel Aporro Granz - Bleach










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