We now have sound effects present in the game! Programming them in was easy because they activate on events ocurring, so no further events had to be made (that’s a problem for us at the moment, which is why character animation hasn’t ocurred yet).
All the sound effects were made using Bfxr.
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
"Our work is never over" they said.
Demonstration of the spells and their effects :)!
Terraria
a drawing I did because I was bored😪. But I love how it turned out.😊
My D&D art for my family so far (WIP if you couldn't tell)
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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