Next up
The grass blocks of the game, still missing the ambient occlusion
Wolfstein 3D recreated on Unreal Engine
Cloud Realms main art
WIP landscape and house
We are working on new houses for the game's environment.
Main systems for big sky islands done!
Volumetric clouds also added!
Pre-Alpha to Alpha Devlog #1
We’ve developed a system to place large quantities of world blocks quickly and efficiently. It’s fast because we no longer need to place blocks one by one.
New shader for emissive blocks! Not only emites lighting but also animate between textures.
The start of the world building
The default glass blocks of the game, still working on stained glass
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