Sprint 1 is now complete.
Due to the nature of it most of the final testing has been done internally. This will be different in sprint 2, since there will be levels, I will probably release a build that can be tested. Before I get to sprint 2, I will first quickly sum up sprint 1. While I have managed to finish all of the features I have set out to develop, I did have to make compromises like using default character controller. I had also finished it a week late, meaning that I am now a week into sprint 2 without even starting it. Therefor there are some schedule adjustments that I will make. I will shorten the development time for sprint 2 from two weeks to one and a half weeks. I will also shorten feedback and review to only few days, hopefully by incorporating tests into development, by releasing regular test builds, I will be able to make up for that.
A more detailed plan with all of the feature to be developed will be released later, when it is complete.
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