Next up
Level 4 of the game is finished. I'm trying to make the maps bigger and more open, with lots of area to speed around and dodge things.
Random Street Fighter and Tekken theory I just thought of (in article)
COMING SOON:
New flamethrower droid burns you if you get too close. Explosions are now chainable and dismembers each enemy limb that gets in their radius.
(Sorry for recording quality, my laptop is still a potato)
COMING SOON:
New sniper droid has unavoidable aiming if you stay within it's firing range too long.
Also added a neat laser effect for the boomerang direction ability.
(Lag isn't from the game, it's from the recording)
Finally getting back to game development after years away. Just released the first 3 levels of my retro boomer-shooter inspired game, Razor Force. It's a fast-paced FPS, but you use a boomerang!
More about it on https://gamejolt.com/games/razorforce/821831
Doom II is one of the first FPSes I've ever played, and the game I've beaten over and over the most. The large-scale maps are impressive from a technical perspective, and it introduced some of the series' most iconic enemies (and weapon).
I made a second demo with lots of improvements since the first one is a mess lol
The game has bugfixes, UI fixes, a new level, a new enemy, LORE, gameplay additions, and other stuff.
(The screenshots are taken on medium graphics settings)
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Runestones: from concept to in-game modelπΏ












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