Next up
I made a second demo with lots of improvements since the first one is a mess lol
The game has bugfixes, UI fixes, a new level, a new enemy, LORE, gameplay additions, and other stuff.
(The screenshots are taken on medium graphics settings)
COMING SOON:
New sniper droid has unavoidable aiming if you stay within it's firing range too long.
Also added a neat laser effect for the boomerang direction ability.
(Lag isn't from the game, it's from the recording)
Finally getting back to game development after years away. Just released the first 3 levels of my retro boomer-shooter inspired game, Razor Force. It's a fast-paced FPS, but you use a boomerang!
More about it on https://gamejolt.com/games/razorforce/821831
Doom II is one of the first FPSes I've ever played, and the game I've beaten over and over the most. The large-scale maps are impressive from a technical perspective, and it introduced some of the series' most iconic enemies (and weapon).
Started working on new enemies designs for this game. Second image is far from finished, but will be similar to a certain movie mech 👀
COMING SOON:
New flamethrower droid burns you if you get too close. Explosions are now chainable and dismembers each enemy limb that gets in their radius.
(Sorry for recording quality, my laptop is still a potato)
Random Street Fighter and Tekken theory I just thought of (in article)
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Have a good Boi
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