Next up
Ah yes, perpetual motion... Well done random rigidbody 😂
I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!
Damn, another #spawnday already! Time flies, it really does...
Gotta love when this happens
I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)
Mr. Headsenberg wants to sell you some blue... Do you accept?
See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...
Gwasses










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