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12
Game
Terry's Treasure Trouble!
3 years ago

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.




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"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Three reasons to be going after the treasure:

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.