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Game
Terry's Treasure Trouble!
1 year ago

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.




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Cleaned up the HUD for visibility.

The background is temporary. The tiles, we'll see. I can't say I like drawing elaborate backgrounds, despite my previous game's gratuitous use of scaling BG effects.

A brief preview of the gameplay. Nothing's final yet.

Heavy enemies take a bit more work to stun, much less defeat. The guy here takes four punches in a row to stun, or a powerful-enough shot. Regular bullets don't move him an inch.

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

Kinda experimenting with the background here. It might come off as a big, flat painting, though.

Should I bring back that perspective BG thing from my previous game? Or give this another BG layer?

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

Curse you, subpixel math and solid block interactions!

This is a common Game Maker problem when colliding into a corner in a lot of platform games. It thinks it's hitting a wall and the ground at the same time.

Edit: I think I've fixed it.

Meet the DemoBots.

They have only one function: Demolish stuff.

Of course, one wonders why they're human-sized and carry hammers. It helps keep debris to a minimum, and makes them approachable to humans.

You never know when you're gonna need an attack helicopter.

Also, I know I like drawing vehicles like they're low-res CG models from the '90s.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.