
Next up
If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.
...and I haven't advertised this the best, but it's coming.
If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.
...I'd better make a trailer or pitch reel.
Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.
I'm just gonna use the other frame to indicate the lights are on. No flashing required.
I did Attract Mode first.
She can pwn on her own for the first four mainline levels for 30 seconds each.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
Here. I've got a trailer ready. (...assuming it loads.)
Now I've gotta shop it around, and upload it onto YouTube.
...well... This is awkward.
Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.
...the effect's cool, though.
Do you know how hard it is to get THIS shot?
Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.
...another fine mess you got yourself into.
I'd better stop sharing these cutscene moments. I'm almost there.











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