
Next up
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.
Well, I got the brain in a jar, and finished making the level.
Now, what's that brain gonna do? I figure it'll electrify itself if you get into its personal space, and send out two robot minions after you, but still, what else?
The Saw-Pod is a machine for lumber work. It uses a bigger laser chainsaw, can cover the user's face, and has a built-in jetpack for those hard-to-reach places.
You'll have to beat them up in-game, though.
As part of the game's canon, there's been an ongoing war in the Amazon Rainforest. It's a war between the loggers and the environmentalists.
That being said, these trees have been "shaved off" for in-universe and future gameplay reasons.
I'm prepping up a build to show to people.
There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.
I've been working on some character portraits. Since I've got six out of eight levels, I might as well focus on story elements like this one.
Now I can't stop thinking about Tony Jay's voice in Time Bandits.
Three reasons to be going after the treasure:
...well... This is awkward.
Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.
...the effect's cool, though.
If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.
...and I haven't advertised this the best, but it's coming.











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