
Next up
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
...another fine mess you got yourself into.
I'd better stop sharing these cutscene moments. I'm almost there.
Well, finding glitches was bound to happen.
In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.
I'd better fix that, THEN shrink the gap behind the boss.
Do you know how hard it is to get THIS shot?
Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.
I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.
Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.
If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.
...and I haven't advertised this the best, but it's coming.
Three reasons to be going after the treasure:
If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.
...I'd better make a trailer or pitch reel.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.
...well... This is awkward.
Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.
...the effect's cool, though.











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