7 hours ago

(Subjective) list! UPDATE 1: More recommendations on FNaF World fan games!

Let's look at some of the classics and more! (REUPLOAD: forgot to put the communities in)


I'm exploring even more FNaF World fan games out there! This is an update to this post, which will also contain what I'll cover here: https://gamejolt.com/p/subjective-list-fnaf-world-fan-game-recommendations-my-personal-ssyj59zj

The premise remains the same: I do not condone any form of hate towards the devs who showed their passion to the FNaF World community by dedicating their time on an unpaid game made by fans, for fans. This is a subjective list: everybody is entitled to have their own opinion, as everybody should. With that out of the way, let's begin the new list!

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I highly recommend these!

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FNaF World: Adventure DX (by @ShamirLuminous )

This is a real funking shame. It solves every single problem the original had and more (and oh boy, did it have problems!), but it's an unfinished build. Still.. it's beatable, so there's that. This is amazing! It's absolutely one of the best FNaF fan games out there, even in this state! Everything is a delight, every move is carefully thought out, the upgrades and bytes reimagined, the models finally look awesome!

Play as the Funtime Gang in a beautifully crafted world, with well thought out placements, graphics, battles and more! Experience a brand new Animatronica (Faz-village? Village-tronica?) like you've never seen before! Fight old and new menaces alike in a reimagined pillar of the FNaF World community!

Everything you see here is in its proper place, as it should be. The story, sadly, is not present, and there are no cutscenes etc.... but dammit this is really good! Give this a try, seriously! I was against the idea of playing Adventure, but this changed my mind completely. This is the version you should play of the game, and a quick comparison between the two will make you quickly guess why.

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FNaF World 3D (by @XxEmilxX )

"Highly recommended" might not be the best term for this one, since it's in an incomplete state without saves or battles, but it's still an interesting experiment that feels a little off but at the same time amusing.

Explore the world you know and love... but in 3D! It's more of a tech demo here, but it's certainly an interesting answer to a possible "What if?" you might have had before. Give it a spin: I'm sure you'll find some entertainment out of it too!

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FNaC World: The Adventure (ORIGINAL FALLING MOON EDITION) (by @Waterboy_Games )

FNaC is a fantastic fan game, so good that it might as well be official material in more ways than one. Then why not develop its own spin-off too, just like FNaF World? Introducing FNaC World! Get to play as the lovable characters from the series in a completely revamped game that only shares the style with FNaF World!

Buy and change moves! Watch out for your battery while you fight! Choose the moves wisely in this more classic RPG take on what Candy would look like if he was even cuter! So many characters to collect, so many strategies to develop: what will your path look like, in this fan game that stood the test of time (except the UI, but who cares about it when you can slam a burger in your enemy's face?)?

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FNaF World: The Plushie Saga (by @sincerelyproductions1398 )

Do you ever get tired of using the same attacks? The same RPG system? Did you ever wish it was even more dynamic? Introducing The Plushie Saga! Through its simplified pixelated graphics, reimagine FNaF World in an even cuter light! With every move rethought, choose one character to fight with and select carefully your next move while dodging a myriad of bullets, skulls, axes and... clocks?

A fun fan game that redefines the combat system in a way that it keeps being natural and fast paced: what are you waiting for? Go check it out for yourselves: it'll surely be worth your time! It's still a demo, but I'll be waiting for the full release, whenever it may come!

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Very conflicted

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Fnaf World The Return to Nightmare's (by @BALLONYOU )

I'm pretty conflicted, because the game seems... fine. I haven't gone far enough to actually be able to tell how this game will go. It might be good, it might not. So far... it's just ok.

It adds new mechanics which I do not love. My main problem is the Earth, Air, Fire and Water weaknesses. FNaF World, when you start, offers you few strategies. The best cycle is the best early-game cycle: Birthday user, Healer, Jumpscarer and Damage dealer. This cycle carries you through otherwise incredibly tough battles. This cycle is impossible to replicate in this fan game, however. The weaknesses don't add a level of complexity: they add a handicap, and only a handicap, because strengths matter little, or so it feels. Perhaps changing Freddy's moves might work more in my favor, but it's not like the problem is firepower.

Another problem (let's keep English aside, it's only a demo for now): the battles. Because of the changes to the moves (Birthday isn't a thing now, Bonnie became a Jumpscarer and Foxy became the Damage dealer, which is problematic because it completely shatters the cycle. Bonnie will have to act as a healer alongside a second healer because you're fighting uphill, so Foxy is void. Mangle is a Jumpscarer now, but she's Fire so first battles will be hell), everything suddenly becomes longer and more torturous. It's completely RNG based, because if the enemies wanna kill you, they will.

The whole problem of this is that this is Easy Mode. Hard Mode is not accessible for now, so I can't even begin to imagine what Hard Mode means. There were also changes in graphics which I'm not fond of and the map feels too linear and not of an actual world.

However... this is a brand new story. There are things I like: from the photos, I like the unlock system. I like the challenges. I like the fact that characters are locked behind areas.

I don't like some models (Circus Baby is really bad). I don't like their lighting. I'm not fond of the battle system but that's the main gameplay mechanic. I like the Fight button. Ultimately... I can't decide if this is a "It's not for me" problem or something I just can't find myself recommending (I find myself leaning more on this side of the fence, however, unlike Corrupted Chaos). Check for yourself the page: it's best to form your own opinion in this case.

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I can't recommend these

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FNaF World: Adventure (by @ShamirLuminous )

This is one of the more famous fan games. It's got quite a following too, so this might be a hot take for you, the reader. I played with it for a while, but I'm sorry to conclude... I don't like the game too much.

There are a few problems that become hard to overlook over time, to the point I couldn't find myself wanting to complete it. Here are a few of the problems I had:

  • The models. My god, the models. Their design looks bad. The only good model out of them is Funtime Freddy, but even he is out of style with the FNaF World OG cast. The plates are modeled only when convenient (and their colors are sometimes correct, sometimes not), Funtime Foxy looks like a Helpy lookalike, Ballora is off-putting and Baby's face looks like it passed through a meat grinder. Ennard also looks completely out of style and from the screenshots, Glitchtrap doesn't look better either

  • That brings me to another problem: graphics. From the little I saw for now, sometimes continuity in graphics is a badly formulated opinion. Prime example is Pinwheel Circus, where FNAF: PS props are used but aren't stylized. So... they look really out of place

  • The spaces are so wide. There is no map at all, or at least that I managed to find: it's just wide. It's endless and there isn't much to explore except the occasional character with the one or two lines it tells you, so it's just a time-filler

  • The tutorial is HandUnit. Cool idea! So... how do you interact with it to get the tutorial? ... wait I wasn't told how (starts button mashing). Oh, the Z button is used for interactions, ok!

  • The battle system. It would be fine, but it's coded in a way that it becomes annoying. The battle system exists, but there is no tactic you actually need to figure out. Well, one actually. Since you're stuck with the same team all the time, you get the same moves, so there's a total lack of strategy (with at least what is presented). Lemme just make a quick overview of everything here:

    • Baby has Mic Toss, Pizza Wheel and Slasher. Mic Toss is useless. Slasher is also quite useless, because once you kill the commander/boss (the main enemy of the 4. Battles are structured in a way that you have a commander and three "goons", idk if that's their right name. But the commander is the main enemy here and... it always dies first. Also every area only has, so far, only one type of commander and one type of goon, up until Pinwheel Circus. Why)... it becomes useless. But even with the commander alive, Poison lasts so little, you just end up spamming Pizza Wheel

    • Funtime Foxy has Cosmic Song, Bite 2 (I think?) and Neon Wall. You bring up Neon Wall, and just spam Cosmic Song because Bite 2 is super weak and is not worth it even when Cosmic Song completely misses

    • Funtime Freddy has Mega Bite, Buzzer and Pizza Wheel 2. Best designed character by far. Mega Bite is good for one enemy only, Buzzer is good for multiple enemies still alive and Pizza Wheel 2 only works with commander/bosses but at least it can burn, which deals so much damage

    • Ballora has Regen Song, Happy Jam 2 and Gift Boxes. Place Gift Boxes and spam Happy Jam 2: Regen Song is too weak to be useful

  • This leads to another problem: there isn't just a complete lack of strategy, but there's also bad coding/moves. Pizza Wheel stops the pizzas only at the first enemy to the right. Slasher and Pizza Wheel 2 only work on commanders, but once they're dead, they become useless. Cosmic Song always attacks the enemy on top and rarely gets the one on the bottom. So at the end of the day, no matter what you use, the last enemy you will always kill is the one on the bottom after a few not friendly words get tossed around

  • Walking is a pain. Thank god you can keep Shift pressed, but everything becomes pixelated when you walk and you always feel like you're walking in mud

  • "Go back to Fazbear Hills". Oh, ok! (warps to area 1)... wait where exactly do I have to go? (wanders around for 5 minutes). Oh, it was at the entrance to Dusting Fields, ok. This isn't even the only time this happens: bad instructions and a lack of map means that you have no clue where you're supposed to be going half the time

If there is one saving grace to this game, is that the story is ok so far. But it's absolutely not worth it in my opinion to play the game for the story. I'm sorry to say this of a game with such a following, however.

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FNaF World: Edge of Time (by @ShamirLuminous )

I'm terribly sorry to also find myself putting the sequel to Adventure here, because the story's absolutely interesting and the recalls to The Desolate Hope/The Pilgrim's Progress are absolutely lovely. There is a map system too and the new areas are interesting, but I do have some things that don't sit too well with me:

  • Oh boy, a map! Finally, I see he learned from the previous game that- wait, there's no marker. Where the heck am I?

  • Still super large areas that have very little going on, that didn't change. Not much to add

  • The battles are still... boring. Very long and very boring. There is no strategy. You once again find yourself using the same moves, but in this game you gotta be super fast in using them otherwise you're dead. Also, some moves are badly coded, like Thrice Claw that stops hitting enemies once you have, like, 1 remaining. But they're still better coded, at least you don't end with the bottom enemy still alive. However, it's very boring: there's little tactic to be found, also due to the fact you are stuck with the same team for the rest of time. I don't know if it changes later on, but I have no will to keep playing a game that repeats itself this much. Move combinations are such that everybody except Candy (but Wallop also suffers mild code errors and sometimes doesn't hit) has one move that is useless: Thrice Claw for Freddy (mostly due to code), the med-pod for Ballora (name's probably off) and the poison lazer for Wendy. You won't use them because you have other moves which are better. This is bad

  • The models. Yep, them again. Candy looks... ok? Freddy looks good, even because it reuses the OG FNaF World model. Ballora looks like it was recalled from a dumpster and no, I don't mean the fact that she is damaged. Pseudo-Roxy (Wendy, if I recall right) is the worst designed out of them. Molten Freddy looks off too. Enemies look sometimes good, sometimes not good

Some things were fixed, like running actually feels like running and it tells you to press Z to interact. Some things were not. What was not fixed is the battle system. It's vaguely better, but it's still boring in my opinion. So sadly, since this is a game and not a novel, I can't find myself recommending it. Should you be able to overlook the game aspect of it (which, since this is a game, becomes pretty hard), I'm sure you'll find it's a nicely thought story after all.

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FNaF World Adventure (by @TheGuardPro )

I was not expecting much going in. I found it while trying to take a nice picture for the more known FNaF World Adventure. This game here, should we even wanna call it a game (I mean, following the definition, I guess it is?), also shares the same exact file name of the other.

It's bad (if you couldn't tell by the banner). It only shares the name FNaF World and some of the graphics, but the dialogue feels like it's written by an early build FazGPT, the "battles" consist of like spamming two moves and frantically clicking at Cupcakes that disappear too soon (but the move name is Regen Song?).

The coding is amazing: every dialogue sends you back to the start of the area, every fight does so too. Fight? Oh, sorry, the sporadic boss fights only. There are no other fights. Stuff happens and is not explained to you at all, or maybe you'd rather not have it explained and just circumvent Fredbear, like I did. Oh, and if you click fast enough a damaging move, you can activate it twice. Riveting.

Yeah... enough said. It looks bad and it plays bad. It feels like a Scratch project more than a fan game.

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So... what do you think? Any other games that come to mind that you wanna propose to me? I'm willing to try my best to get them to work! I'm thinking of maybe placing a virtual machine on, os I can try the RPG Maker ones... But what do you think of the recommendations? Do you agree or disagree?



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