Game
Gull Island

4 years ago

Sunny weather at the Island today! Took the opportunity and made some very simple stylized trees. Developing for WebGL is like developing for an old console: Every vertex, every texture and sound file size counts! So far a very fun challenge for me :)




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I added globally synced weather (using a very secret technique I came up with, which does not require any networking) and added items for the gulls to carry! Also I created this tiny game site for people who want to follow this little experiment!

Released a very little very unfinished something!

Medieval times with zombies was always a thing I dreamed off so I messed around with the idea a bit in the past few weeks. This is by no means a finished game! But if you have fun with it: Go ahead!

Soon you will be a part of it.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

Hey everyone! I just wanted to quickly announce that 9:16 is now free for everyone to download! It's been a while since I worked on this project and I decided that I want everyone to experience this unique project instead of hiding it behind a paywall!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Just uploaded a little prototype I made within just a few days for fun! Maybe someone will have some fun with it :)

You can built a little big ship and navigate through astroids. Thats it!

https://gamejolt.com/games/mononauts/781006

Its almost been a year since I developed "9:16" and im still proud of what I achieved! I tried to push the visuals to be as photorealistic as possible and keep the gameplay as immersive as I could. Give it a try and tell me what you think :)

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

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If you ever wanted to get a better/closer look at your nemesis, this is her! During development I nicknamed her "Emma"