Game
Swarming: Eradication
11 years ago

Swarming: Eradication Updated!


This is just going to be a quick update outlining a few recent changes to the game which improve the game.

Changes:

  • Reduced planet capture time significantly.

The capture time was a bit too long, and it made the early-game a bit slower than I’d like. The reduced capture time speeds up the early-game considerably.

  • Made the game run in fullscreen mode.

  • Added an outline to neutral planets.

  • Eliminated the ugly jagged edges on all objects.

The game now looks a lot better.

  • Slightly altered the AI’s planet selection weights to make closer planets a little higher priority.

The AI is now more likely to choose a close planet over one that is easier to capture but halfway accross the map.

  • Added planet target indicator for assigning units.

The indicator shows you which planet you are going to send your selected units to.

That’s pretty much it for this release. I hope you guys enjoy it.



0 comments

Loading...

Next up

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Just a Pico sprite

Family band complete!

My D&D art for my family so far (WIP if you couldn't tell)

brung back my old oc plus a new one

...they don`t have names yet tho

Regional Bulbasaur. #Pokemon

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)