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In this Nay Saga dev log, I talk about how I 3D printed some of my game pieces and the first look at the final card prints and game pieces:
In this Nay Saga dev log, I revisited the digital version of the game and started to lay out menus and code the player's hand and CPU actions:
In this dev log for Nay Saga, I cover how I came up with different game modes, added types to the cards, and thumbnailed some layouts:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends:
Welcome @YahahaGames to Game Jolt by giving them a follow!
They're an international publisher dedicated to transforming indie games into global successes.
Check out their game Midnight Special here: https://bit.ly/midnightspecialgj
In this Nay Saga dev log, I show some of the updates I made for the physical aspects of the game before sending it off to the final print:
👨‍🚀Born from Yahaha Studios' no-code game engine ecosystem, Yahaha Games is a small publishing team with members from Finland, Singapore and China, dedicated to transforming indie games into global success. 🙌Thanks for supporting us!
World Bub is a card-based strategy game where you guide Piko through a gauntlet of battles in hopes of taking on the villainous Ducklin and becoming the World Bub champion. We made this game for this year's GGJ (theme: "Bubble").
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