📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2025/05/nay-saga-devlog-15-final-game-links.html
📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2025/05/nay-saga-devlog-15-final-game-links.html
In this Nay Saga dev log, I revisit the digital version of the game where I worked on the menus and encyclopedia system.
At the beginning of this year, my brother and I made a GGJ game, World Bub. I finally recorded a playthrough video of the game if you didn't get a chance to play it earlier this year. Watch the video playthrough here:
Seal Island Intro! For #ScreenshotSaturday!
I created this game dev vlog where I dive into my process and how I developed my 2020 Global Game Jam project, The Note Competition.
Last year, I made a game in Ren'Py for the "Only One of Any Asset" (O2A2) Visual Novel Jam 2024. Here's a video where I play through the game, Clove's Story.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
In this Nay Saga devlog, I talk about how I made some of the additional game pieces, the logo, box, etc., and the first real playtest that I did with my friends:
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