So, I know the games I made in RGM have not been that great so far, and the GZDoom engine is miles better, but I've thought of creative ways to adapt this game to RGM, and honestly I want to do it to see how I can push this engine to it's limits. I've learned a lot from the previous two games and how to make my games much scarier using psychological tactics, which has been the aim of this game for a very long time. As much as I love the GZDoom engine and all that I could accomplish on it and really do something unique with it, I think adapting this game to such a limited engine would make a much larger landmark. However, I believe this game has a lot of potential that could be ruined by this decision if not done correctly. But, I do have a back up plan to re adapt the game to GZDoom if I release it and it falls flat on it's face. Both paths are stewing with potential, cus either way I want to provide a unique psychological experience with this game, both of which have never been done really with either of these engines, but I think the impact of using an engine that is so limited (like very limited) beams even more potential in a lot of ways. Nothing is set in stone, but I may experiment more with RGM and see what I can pull off.
Next up
Officially downgrading engine to Raycasting Game Maker (with screenshots)
Dev. Screenshots
So
i may or may not make an full art of some person or i may just leave this like that-
Fan art for Foolish I'm feeling kinda better so I drew this
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
I was bored, so... ManutKat.
Why walk when you can jump?
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
0 comments