I know Raycasting Game Maker was not super successful with my previous games. However, again, I really want to utilize the limited features of this engine in a creative manner to execute the psychological horror aspects of this game. I have confidence I will do things right this time around. There are a few sacrifices I have to make switching over to this engine, but the main things I want to achieve are definitely doable in this engine with some work arounds. Here are some screenshots of what the game looks like so far. Obviously with GZDoom Builder it looked better because I could actually make sectors and stack them on top of each other with dummy sectors to create objects and appliances throughout the map (see old screenshots in the earlier devlog to see how they compare). In RGM, I have to either make all the objects and appliances sprites that always face you or wall textures, so all of them lack depth, but again, limit pushing. The layout in the original version had very vague influences from my own house, but I decided to instead try and copy the house my grandma lived before she passed away into this map layout, since it gives me a reference to work off of, and my grandma's house was SUPER eerie in the night, especially in the basement. I am honestly impressed how well I was able to mimic its layout, despite the limitations. Obviously I am not copying it down from detail to detail, one because that's a lot of work, and two, again, lots of limitations, like the lack of depth in objects and the fact that RGM only allows you one texture for the floor, ceiling, and doors in each level, but I am getting the general layout and details of it in here.
Next up
Dev. Screenshots
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Regular exercise is key for healthy wings.
Try it out!
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
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