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A #psychological #horror game that will be made in #RaycastingGameMaker5 ( #RGM #RaycastingGameMaker ). This game aims to provide the eerie experience of being home alone in a quiet, isolated house at night and to utilize the very limited engine in a unique way to provide that experience. The layout of the house in the game mimics that of one on the outside edges of a rural town, peaceful and quiet during the day, but lonely, eerie, and maybe even off putting during the night. You may begin to feel slightly on edge in such an environment, maybe even scared, picking up on every little sound, looking behind your shoulder, or maybe even avoiding certain parts of the house that seem unsettling, such as the basement, even though there is likely nothing there to be afraid of...



teen

Officially downgrading engine to Raycasting Game Maker (with screenshots)

Switching engines... maybe.

boring and unrealistic. Now however, I am going to remodel it to be more realistic, interesting, and most of all, spooky.

I have not been able to work on it. Now that I have graduated, I will have much more free time to do the things I enjoy. I am restarting the whole project and creating a new layout for the house, as I feel the one I had currently was rather (cont)

Starting over from scratch.

I know it's been a very long time that the House Was Empty has been in development. I've been working on this game since my freshman year. However, due to bigger priorities, mostly school and sports, (cont)