3 months ago

Taking the wraps off. For real this time.


Well... It's been a hot minute.

A while back, I released "Isle of The Beholder". This was a game jam game that was based on an early iteration of the systems for a game that (at the time) I called "Project Marina" After a massive overhaul and some IRL stuff going in my way, I finally release a tech test of the game. Complete with a final name.

This game has been in my mind palace while I was working on Immortal Sins. As the development of that game was derailed, it stuck on me. I wanted to work that at some point but given the issues I was encountering with Immortal Sins on top of burnout episodes, I was thinking of starting over, with better preparation and a completely new combat system.

After basically moving over to RPG Maker MZ, and a transitionary period to a new job, I finally get this tech test out. I was contemplating if I should have a closed test, but since I am a man-one-army (for now, at least), I uploaded it so I can get as much feedback as I can get.

Pay a visit on the game page here and feel free to send feedback.

As for Immortal Sins... It will be in a dormant state for a while. I may push out some bug fixes where necessary, but development's halted. Perhaps I'll reboot it after completing Marina's Odyssey, but it's too early to tell.



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A small teaser for the next tech test.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

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Play the Demo before March 1: https://bit.ly/ChunkyJump

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The award-winning game is also part of Steam Next Fest!

Play the demo now: https://bit.ly/AETHUS

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Play the Demo: https://bit.ly/TheSkinStapler

Something something... Stuff that I worked on.