Game
Kirby: Wacky Episode
3 years ago

Temporarily changing the project name, cause I'm getting stupidly annoyed trying to explain that its not open-source. Granted, it's my fault for naming it like this in the first place.
I would use the final name, but the presentation is not ready yet




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As y'all can see, I've also changed my username quite a bit. And as proof, I've decided to post this video about Bombchus! Made my twitter backup alexaugerdev_z public, so if y'all can share it there, it might help save someone from a potential fraud

Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!

"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:

Kirby and the Eternal Paradise - Wacky Episode, version 1.0.0, is now available for download! [IMPORTANT ANNOUNCEMENT BELOW, PLEASE READ]

Progress' been kinda slow lately, but I added new interactions to signs. You may sometimes find interesting tidbits written on the back too.

#zelda #fangame #gamedev

Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)

Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)

Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.

Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.

Summer is a good time to go water skipping, don'tcha think?

Kirby has been enjoying it very much!