1 month ago

TENTH DEVLOG ABOUT THE DEVELOPMENT


Pretty late with this one but September (and October so far...) has been going well too! The primary task for Night 2 has been a real pain to work with but now it's finally done so expect the future months to go way better! Now, if I'm gonna be honest, I said that the game would come out this year but I'm pretty sure that it'll get a slight delay, probably January, but let's see how it goes.

-WHAT'S NEW?-

  • The primary task for Night 2 has been fully completed. Obviously, that means that the secondary task is being developed.

  • The Figure's AI has been completed. Jumpscares, behavior and everything!

  • Glitch and balancing fixes when it comes to the movement of the animatronics, the primary task for Night 1 and 2, the camera system, the upgrades and the motion detection.

  • Subtitles for the phone guy are being recorded and implemented.

  • Currently scrapping the upgrade where you would be able to shock animatronics through the camera (with a cooldown) to stun them for a while. The reasons as to why it's being unused is due to it being complicated to add and could probably be too overpowered. However, I'm still thinking of other upgrades that I can implement to replace the aforementioned example. And who knows, it could be re-added with some balancing and coding optimizations, but for now, I'm just gonna try to come up with new ideas.

Thanks for following the development!



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