Pretty late with this one but September (and October so far...) has been going well too! The primary task for Night 2 has been a real pain to work with but now it's finally done so expect the future months to go way better! Now, if I'm gonna be honest, I said that the game would come out this year but I'm pretty sure that it'll get a slight delay, probably January, but let's see how it goes.
-WHAT'S NEW?-
The primary task for Night 2 has been fully completed. Obviously, that means that the secondary task is being developed.
The Figure's AI has been completed. Jumpscares, behavior and everything!
Glitch and balancing fixes when it comes to the movement of the animatronics, the primary task for Night 1 and 2, the camera system, the upgrades and the motion detection.
Subtitles for the phone guy are being recorded and implemented.
Currently scrapping the upgrade where you would be able to shock animatronics through the camera (with a cooldown) to stun them for a while. The reasons as to why it's being unused is due to it being complicated to add and could probably be too overpowered. However, I'm still thinking of other upgrades that I can implement to replace the aforementioned example. And who knows, it could be re-added with some balancing and coding optimizations, but for now, I'm just gonna try to come up with new ideas.
Thanks for following the development!
11 comments