Completely reworked player movement to feel a lot like Team Fortress 2, including air strafing, jump trajectory, and b-hopping. Crouching also properly lowers the character.
Begun work on the night segments for the game, including the altered player state, lighting, night timer, C. Ca's movement AI, restart on touching C. Ca, light flickering, C. Ca being able to mess with breaker panels, and the player being able to reset them (click to interact, spam space to fix breaker). You can access the night system by clicking on Mr. Hugs in the Faz-Anim 2 map. For more info on the planned mechanics for the night system, this is detailed below:

Added props to the FA1 and FA2 maps
Renamed FA1 and FA2 maps on the map screen
Fixed collision with the FA1 map
Changed basically all textures from .png to .webp to save space





















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