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63
Game
Shifts At Beaver's: Grand Opening
10 months ago

Testing.

(Music used: Aria Math but better)




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more improvements to the 3d engine i made in turbowarp

The shadows are still flickering but we got 3 objects being "rendered" with prob accurate or not, shadows (at least it's something) and there's no bit chocolate thing now, with two lights interacting.

the final version of the office.

BEWARE THE NOID.

(The classical ol'Dominos mascot)

some render to test out blender on my new pc, ngl it looks fire, need to make the floor's texture different tho.

FINALLY I MANAGED TO GET RID OF THE FLICKERING, dude that was just straight out hell, and i'm not even gonna question it, like dude i made the 3d engine able to handle multiple light sources and it slowed down the process of "rendering" but now it DOESN'T

(add the dust man theme from mega man 4) omg its dust man from fnf