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TEAM SLAY-BELLS
1 year ago

Testing new Idle animations! (her face will be more expressive in-game during these, this is just testing the animation transitions for now)

(Also a new character shader to help the characters look more like their render models)




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Added in a new mechanic into TEAM SLAY-BELLS today ^^

This was very fun to get working!

Working on an Orchestral styled rendition of PAC-Village from PAC-MAN WORLD 2 ^^

I really like how it's turning out, so I wanted to share what's done so far! (it's using VSTs that I never really play around with too often, as well as audio sampling)

Waiting animations

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Wanted to try a different kind of model, so I modeled Blue and Magenta from Blue's Clues ^^

(Behind the scenes included)

I'm really happy with how I got them to almost look like cut-outs in 3D!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Crazee Dayzee 3D Model ^^

(With behind the scenes)

RAUUUGGGHHHHHH

GO MY BALLOON FISH

RAUUUGGGHHHHHH

@Benaiez is a Jolter to Watch and game dev! Follow @Benaiez before the quest ends on April 14 and you'll get Coins!

I added the ability to do tricks when you're on one of the floaty carrot trails! ^^

If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!