Thanks to @jaythefrog71 , the template is getting a new version alongside the original! Through his painstaking effort, the new template has most assets effectively ripped from the old alphas of Hello Neighbor!
Read the description of V2 for more info!
Next up
In the next update, you can expect to find loads of secrets and... lore????? >:)
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
Trophies are now implemented :)
Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke
for the remodel of the first floor
(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)
Added proper window jumping and swearing when the Neighbor is in hunt mode
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!
WIP
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