Thanks to @jaythefrog71 , the template is getting a new version alongside the original! Through his painstaking effort, the new template has most assets effectively ripped from the old alphas of Hello Neighbor!
Read the description of V2 for more info!
Next up
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
Trophies are now implemented :)
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
WIP title screen "play" animation
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
Added proper window jumping and swearing when the Neighbor is in hunt mode
In the next update, you can expect to find loads of secrets and... lore????? >:)
WIP
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
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