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19
Game
Cobalt Moon
4 months ago

Thanks to @sosasees for the suggestion, I added an impact noise when they hit the floor. Also made them slide a lil bit




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AND THIS WEEK'S EXCITING UPDATE IS...

an options menu

Listen, game dev isn't always exciting new features. You gotta code the boring stuff too

Dodge roll complete, Cobalt Moon is officially a soulslike now

Added a flash when a character is damaged, because more feedback is always good

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Control rebinding is done. But you're still not allowed to...

...actually the way I implemented it, you might be able to set it up to move with right analog. But that's still weird. Don't do that

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Has anyone figured out what the fifth objective is?

Of course, I had to bring along the Threat Rating feature. Cobalt Moon just wouldn't be the same without Sable News slandering you in real time

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Finally got something flashy I can show off, a slick intro for missions