Game
Project Atral: The Riddle of Durendare
7 months ago

The AI System of the stag is done. After practicing a little bit, i can use my own horse model.

https://youtu.be/dCNQLfY0UtQ


https://youtu.be/dCNQLfY0UtQ
https://youtu.be/dCNQLfY0UtQ
https://youtu.be/dCNQLfY0UtQ


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New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

A few behind the scenes pictures for you, if you're curious.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.