GAMEPLAY CHANGES
-Added new car 'Flux'
-Added handbrake
-Added car grip and traction differences based on surface being driven on
-Fixed an issue where wheels weren't falling off when reaching low car condition on cars 'Serpent', 'Starlight', and 'Leopard'
-Fixed an issue where extreme deformation of the car body would occur on cars 'Serpent', and 'Starlight'
-Removed car collision deforming with car model
-Lowered in-game camera sensitivity
-Lowered in-game camera damping (smoothing)
USER INTERFACE CHANGES
-Added notification if passing finish line without passing all checkpoints in Race mode
-Added Restart button to pause menu
-Added current map and gamemode information to pause menu
-Added 'KM/H' and 'RPM x1000' texts to speed and RPM gauge
-Added Engine Version and Build GUID information to main menu
-AI Health bars will now disappear correctly into the fog
-Replaced UI Font
-Improved UI consistency
-Improved gauge needles
-Fixed fading issues in main menu
-Updated credits section
MAP CHANGES
-Added new map 'Umbra City'
-Added sun to Race map 'Lunaris Circuit'
-Replaced Finish line model
-Improved map geometry issues near road at certain places on Race map 'Lunaris Circuit'
-Improved lighting on Race map 'Lunaris Circuit'
-Improved camera starting location on Race map 'Lunaris Circuit'
-Improved checkpoints on Race map 'Lunaris Circuit'
VEHICLE TWEAKS
-Increased overall power of all vehicles
-Reduced 'Leopard' engine power
-Reduced 'Leopard' definitive top speed
-Reduced 'Serpent' approximate top speed
-Reduced 'Serpent' definitive top speed
-Reduced car hardness (easier to deform)
-Fixed weird particles flying around with vehicles
MISCELLANEOUS CHANGES
-Added Post-Processing to vehicle selection
-Added light to car explosion
-Fixed light flares being invisible in-game
-Implemented Occlusion Culling to improve performance
-Upgraded Unity Engine [2021.1.28f -> 2021.2.13f1]
-Optimized Race mode code
0 comments