Game
Sumo Cars 2 [Discontinued]


3 years ago

The Alpha 0.2.0 Update for Sumo Cars 2 has officially been released, go check it out! Make sure to leave some feedback! :)

Changes in version Alpha 0.2.0 include:


GAMEPLAY CHANGES

-Added new car 'Flux'

-Added handbrake

-Added car grip and traction differences based on surface being driven on

-Fixed an issue where wheels weren't falling off when reaching low car condition on cars 'Serpent', 'Starlight', and 'Leopard'

-Fixed an issue where extreme deformation of the car body would occur on cars 'Serpent', and 'Starlight'

-Removed car collision deforming with car model

-Lowered in-game camera sensitivity

-Lowered in-game camera damping (smoothing)

USER INTERFACE CHANGES

-Added notification if passing finish line without passing all checkpoints in Race mode

-Added Restart button to pause menu

-Added current map and gamemode information to pause menu

-Added 'KM/H' and 'RPM x1000' texts to speed and RPM gauge

-Added Engine Version and Build GUID information to main menu

-AI Health bars will now disappear correctly into the fog

-Replaced UI Font

-Improved UI consistency

-Improved gauge needles

-Fixed fading issues in main menu

-Updated credits section

MAP CHANGES

-Added new map 'Umbra City'

-Added sun to Race map 'Lunaris Circuit'

-Replaced Finish line model

-Improved map geometry issues near road at certain places on Race map 'Lunaris Circuit'

-Improved lighting on Race map 'Lunaris Circuit'

-Improved camera starting location on Race map 'Lunaris Circuit'

-Improved checkpoints on Race map 'Lunaris Circuit'

VEHICLE TWEAKS

-Increased overall power of all vehicles

-Reduced 'Leopard' engine power

-Reduced 'Leopard' definitive top speed

-Reduced 'Serpent' approximate top speed

-Reduced 'Serpent' definitive top speed

-Reduced car hardness (easier to deform)

-Fixed weird particles flying around with vehicles

MISCELLANEOUS CHANGES

-Added Post-Processing to vehicle selection

-Added light to car explosion

-Fixed light flares being invisible in-game

-Implemented Occlusion Culling to improve performance

-Upgraded Unity Engine [2021.1.28f -> 2021.2.13f1]

-Optimized Race mode code



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Another snippet from development, back when update 0.3.2 was brewing. Maybe a little bit too much light?! :D

Sumo Cars 2's development has been facing some technical difficulties with the editor, however, the issue is now resolved.

Development is continuing, and we are hoping to get an update out by new year's. Stay tuned!

Good news!

Development is slowly resuming. We're now simply more busy than we used to be for years, so development will still likely be a little slower, but it's once again underway.

Have a screenshot of us having fun testing the new developer console! :)

in a hotel room

on my laptop

looked up to find the most suspicious looking lamp ever

Oooooo, you will watch this video and do exactly what it says, oooooooo

https://www.youtube.com/watch?v=DxBvK0fFpTE

Credit goes to @MATIIll :)

LGBTQ+ Game Dev Icons:

David Gaider is a dev who worked on Dragon Age, Star Wars: Knights of the Old Republic, and more! (He's also openly gay.)

As part of his work on KOTOR, he created the Sith Code!

The project isn't dead! We know we sound like a broken record by now, but there's been difficulties in the real world stopping true progress.

However, progress IS being made. Have a screenshot of the new WIP map! :)

This website.

Please stop sending me notifications for this. I disabled them.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

We are launching a fundraiser to get Sumo Cars 2 published on Steam! The price for the license is 100€, however with 10 people giving 10€, it doesn't sound that impossible!

Donating will of course get you very well-credited!

Link: https://ko-fi.com/ultrageargames/goal?g=0