Behold, Robo's Undertale (UT) Battle Engine!
This is currently the battle engine I've put the most effort into — not even my Angry Birds Epic 2 (Beta) Battle Engine can compete with this...!! Well, maybe it can, since it's the first battle engine I put a lot of effort into... A-ANYWAYS—!
This battle engine is bold yet sleek, simple while complex, and is factory new! Plus, it uses some ideas from Undertale Yellow — such as a yellow vignette for when you spare an enemy, as well as fatally wounded sprites for when the enemy is about to spontaneously combust into a cloud of dust particles nearly dead!
This battle engine can also detect usernames for certain people I want to shoutout to via a bunch of code designed and made to detect their Scratch username and display their name (shortened) instead of the standard 'CHARA' it's set to by default.
I won't say who the username detector works for, I'll just say that it works for 3 people — me, and two others. Instead, I will hint at who the 'two others' are; they're working on a fangame that is *Unrelated* to this one. :3
I bet that nod was *Almost as Clever* as context sensitive buttons, ey? Maybe I might die from a *ffatalityy* due to these crappy jokes, ey?
GETOUT—
Also...I forgot to add a simple 'retry menu' for when you die...I-I'll do that later, when I add all the damn battle engine assets and code to the main Underverse project.
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