Why do I want to do this? Because I simply want to. This is the last comedic Horde game before the horde 3, and this would be way more interesting than just adding in a custom night into The Horde 2. The current build is just a taste of what this will be about… Challenges!!! This is only the first challenge, and I want to do something fun while working on The Horde 3. Be sure to follow this game to be up to date on new playable builds…
Next up
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
Here's another one of the tip pages, to show that I'm not ded lmao:
Cik Bukkit Kross 2017 Horde 3 moment REEL FOUN PIKCTURE HOLE CRAEP!! KROES SEGPONY REEL!!!!
Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)
Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)
Hollup, perhaps cookin'. Wait and see. Something might happen...
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
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