The Problem.
I like pixel art, and I'd never stop completely, but making 3D look like good pixel art is getting super tedious, and good hand drawn pixel animation would take even longer.
It was manageable back when it was just Bea, but animating, color correcting, and line touchup for 6 (and more to come) characters with increasingly complex backgrounds is taking longer and longer. (That's why Bell just got an article instead of a whole animation like Beck, Beatrix, and Ben)
I was also trying to keep the timeline of the story parallel to real time, but I don't think that's sustainable with the current style, especially if I want to do other projects like Cuffed (and a few others I'm on with my friends)
The Solution?
So, what I'm thinking is to try finding a style that still looks good, but is easier to animate, and doesn't need a ton of frame-by-frame touchups after it's rendered.
Maybe a mix of Cuffed and the current style, or something like this Twitter banner I did. Maybe just cell shaded 3D. Maybe even mixed media like Death Battle. A less pixel perfect style would also let my team help out more.
It's not completely unprecedented, since the 2 biggest animations (Bea's trip and The Artist) are completely different styles, but there were lore reasons for that. Would you want a story reason for a style change in the Weezing Void, or should I just change it? Or should I just not change it?
Tell me what you think!
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