
The current state of the Super Space Club title screen. I'm almost positive it'll change again at some point, but this is where we're at! Got some nice background blur going on and very minimal UI.
Next up
Here trying to figure out how the characters for Super Space Club will look in the game. This is how they will look in the HUD - haven't figured out full-body shots for the character select just yet.
This is Roscoe the Chameleon.
I've been delving into Blender lately - it's so much fun! One of these days I'm going to make an isometric game, and it'll be glorious 🙌🏽
What's better than one? Two! Double shot lookin' n feelin' great! It's a bit slower than the regular shot, but it definitely is nice to get in two simultaneous hits. Also, gotta love when you line up chain reaction explosions :D #superspaceclub
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
🚨 NEW TRAILER ALERT 🚨
Please enjoy this brand-spankin' new Super Space Club trailer, now coming to Xbox! It's an endless gunner like no other.
New #profilepic who dis?
This is Super Space Club — A top-down, minimal, endless gunner set in space where you dogfight to chill, lo-fi beats. Utilize dozens of combinations of characters, ships, and weapons to defend the galaxy! #pitchyagame #gamedev
Follow @Finji on Game Jolt!
They publish a bunch of cool video games and make some themselves too! They're currently working on developing Usual June (https://gamejolt.com/games/usualjune/999157).
I got some new key art made for Super Space Club and just wanted to share it with ya! It's so dope, illustrated by an awesome artist who goes by Orioto. Check his work out! #superspaceclub #keyart #art #gaming
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