Game
Don't Zone Out

5 years ago

Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.




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These are nodes. They're used to connect stuff together and transport resources throughout your base. 

These are batteries, they hold the excess electricity you've generated and distribute power to the rest of your structure.

And so begins the process of salvaging all the non-rushed code. New project time!

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels to open today's slot on the calendar.

The death animation for when you run out of time!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Added ticks and crosses just so its clear what the objective is

A background!

This actually took 2 attempts, you can see the first attempt in gif 2. I rejected it because it was too distracting. It makes lines in your peripheral vision.

Insectile by @Narwhalnut is a gem of a game!

Complete the quest "Game Jolt Gems: Insectile" by following Insectile's game page!

A sneak peek of my entry for the GMTK Jam