Game
Don't Zone Out

5 years ago

Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.




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The death animation for when you run out of time!

A sneak peek of my entry for the GMTK Jam

These are nodes. They're used to connect stuff together and transport resources throughout your base. 

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

Overwhelmed is my entry to the GMTK Jam 2021, with the theme of "Joined together".

You can play/rate it here:

https://itch.io/jam/gmtk-2021/rate/1084592

Development will be resumed once I have completed my current project.

Happy Devruary! Devruary Day 15 celebrates @ambercrowngames ! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: What’s the biggest dev mistake you’ve made?

These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed

And so begins the process of salvaging all the non-rushed code. New project time!

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

These are miners. They use electricity to mine gold.

Gold is then used to upgrade and purchase more units for your base.