Game
Don't Zone Out

4 years ago

Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.




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Added ticks and crosses just so its clear what the objective is

Development beyond this point has occurred after the jam has finished.

The death animation for when you run out of time!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Particles and camera shake, to add to the panic. This is something that I envisioned in the original concept, I just didn’t have time to add it during the jam.

Original concept: https://gamejolt.com/p/the-jam-theme-is-60-seconds-this-is-a-con…

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

These are nodes. They're used to connect stuff together and transport resources throughout your base. 

A background!

This actually took 2 attempts, you can see the first attempt in gif 2. I rejected it because it was too distracting. It makes lines in your peripheral vision.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed