Game
Don't Zone Out

5 years ago

Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.




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The death animation for when you run out of time!

Created a simple crown animation!

The more you play, the more crowns you earn, which can be used to purchase customisations you can flex on your friends in multiplayer.​

These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed

@pm-studios ' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.

Quests celebrating the beta have entered your quest log.

Play the game for FREE: https://bit.ly/BanditTrapSteam

These are batteries, they hold the excess electricity you've generated and distribute power to the rest of your structure.

🏆Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST ! Where every story finds its voice!

And so begins the process of salvaging all the non-rushed code. New project time!

Added ticks and crosses just so its clear what the objective is

🥉✨ I won 3rd place in the Narrative Jam! ✨🥉

My game Luna Magica made it into the winners of the Game Jolt + NEOWIZ jam ÒwÓ They really loved the worldbuilding and the dark magical-girl vibe, 🌙

Thank you so much to everyone who played it! #GameDev #JotaDev

We have a main menu!

I told myself I'd start posting devlogs again once I'd added a more interesting palette but I kept putting it off and a month went by.