Game
Don't Zone Out

5 years ago

Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.




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We have a main menu!

I told myself I'd start posting devlogs again once I'd added a more interesting palette but I kept putting it off and a month went by.

You now can play at any resolution! It will scale properly. I also made the background only show at the sides

And so begins the process of salvaging all the non-rushed code. New project time!

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

Overwhelmed is my entry to the GMTK Jam 2021, with the theme of "Joined together".

You can play/rate it here:

https://itch.io/jam/gmtk-2021/rate/1084592

Development will be resumed once I have completed my current project.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This is a generator, it converts gold into electricity. They are the source of energy for your entire operation. 

Particles and camera shake, to add to the panic. This is something that I envisioned in the original concept, I just didn’t have time to add it during the jam.

Original concept: https://gamejolt.com/p/the-jam-theme-is-60-seconds-this-is-a-con…

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed