Game
Don't Zone Out

5 years ago

Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.




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A sneak peek of my entry for the GMTK Jam

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Development beyond this point has occurred after the jam has finished.

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You can now press tiles again

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Play the Steam Next Fest demo now: https://bit.ly/ZeroParades

Added ticks and crosses just so its clear what the objective is