Game
A Graveyard for Dreams
5 years ago

The first beta version is coming next weekend (or tomorrow). I just played the game through and it works, but it still has a few bugs.

The beta will be public, and the main goal is to make the game stable enough for the, eh, "stable" release.




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Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

Now with some enemies!

New features: shop, doors, more items and a working save system.

I just tell you that programming menus is pain. The game code has so much spaghetti I could start a restaurant.

But(t) it works, and that's the main thing!

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

Version 1.0.0 released

This is the main (stable) release.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

I started working on the actual game map (the map you have seen in the gifs and videos was a test map), and here's the progress this far. About 50% done.

Stuff

Devlog is coming once I draw the logo and create the game page.