Game
A Graveyard for Dreams
5 years ago

The first beta version is coming next weekend (or tomorrow). I just played the game through and it works, but it still has a few bugs.

The beta will be public, and the main goal is to make the game stable enough for the, eh, "stable" release.




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Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

I started working on the actual game map (the map you have seen in the gifs and videos was a test map), and here's the progress this far. About 50% done.

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Stuff

Devlog is coming once I draw the logo and create the game page.

Version 1.0.0 released

This is the main (stable) release.

Don't ask. I needed a merchant character, so I just started drawing something without any idea what would it be. The shop itself is not implemented yet, though.

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.

Here's some #art. You don't have to thank me.