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Game
Tengoku Sensō
4 years ago

The first prototype of an Auto-Assist feature where a single button press can be used to string various actions into a combo.

Context sensitivity is next to identify what moves should be used in certain situations.




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Combo Mad "Stormseeker"

A tribute to early Devil May Cry 3 Combo MADs when combo exhibitions were paired with Metal.

A gameplay trailer-esque type of video showcasing the main gameplay loop which is the combat and some of the other smaller elements.

Fire Elemental Attacks

Release fire projectiles, wear it as a cloak or dematerialise into energy to move around the battlefield.

A new narrative trailer I've been working on.

My game in 50 seconds #indiedev #Gamedev #steam

New System: Just Dodge

Successfully dashing through an enemy hitbox within a 4-frame window (denoted by slow-mo and zoom effect) will provide a Just Dodge buff that will automatically dodge the next attack you didn't manually dodge yourself.

An explanation on how Style Meter works.

You're not the only one who's got combo attacks.

The Dragon God can use his Time/Space magic to lock in in place while breathing down the elements upon you.

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

I've been working on a video game titled "Tengoku Sensō" Here's a little bit of what it's about.