
Next up
I just learned about audio_sound_get_track_position() so I designed a prototype based on this one new function.
3 Lanes
3 Button Types
3 levels of precision comparing how close the note position is in seconds to audio_sound_get_track_position()
A new narrative trailer I've been working on.
You're not the only one who's got combo attacks.
The Dragon God can use his Time/Space magic to lock in in place while breathing down the elements upon you.
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
New System: Just Dodge
Successfully dashing through an enemy hitbox within a 4-frame window (denoted by slow-mo and zoom effect) will provide a Just Dodge buff that will automatically dodge the next attack you didn't manually dodge yourself.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Piercing Drive A dashing, spear thrust with good horizontal reach.
Chase down an enemy that has already been knocked away with a forward thrust; causing more knockback and a wall-bounce for a potential combo extension.
Basic Actions infographic
Combo Mad "Stormseeker"
A tribute to early Devil May Cry 3 Combo MADs when combo exhibitions were paired with Metal.
A gameplay trailer-esque type of video showcasing the main gameplay loop which is the combat and some of the other smaller elements.















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