
Next up
I just learned about audio_sound_get_track_position() so I designed a prototype based on this one new function.
3 Lanes
3 Button Types
3 levels of precision comparing how close the note position is in seconds to audio_sound_get_track_position()
New Skill: Arctic Claw
Two ferocious swipes by the spirit of a mighty polar bear, applying Frostbite and launching them into the air on any poor souls close enough to get mauled.
New System: Just Dodge
Successfully dashing through an enemy hitbox within a 4-frame window (denoted by slow-mo and zoom effect) will provide a Just Dodge buff that will automatically dodge the next attack you didn't manually dodge yourself.
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Fire Elemental Attacks
Release fire projectiles, wear it as a cloak or dematerialise into energy to move around the battlefield.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Basic Actions infographic
Trying to come up with ways to incorporate the environment and different elevations into combos.
Featuring a new attack at the end: Crossheider.
Piercing Drive A dashing, spear thrust with good horizontal reach.
Chase down an enemy that has already been knocked away with a forward thrust; causing more knockback and a wall-bounce for a potential combo extension.















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