Game
Terry's Treasure Trouble!
2 years ago

The game is complete!!

...but not ready. Yet.

There are quite a few things I need to do before I consider releasing it, including testing, bug fixes, and any necessary bells and whistles.

I've still got time, I reckon.




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This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.

Here I am, still trying to push the limits. I'm pretty sure there's a shader for Mode 7 out there, but this is what I've been working with.

Also, because of limitations, red flashing floors generate force fields you can bump into.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

I might have gone too far in a few places, and not enough in others.

The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.

Three reasons to be going after the treasure:

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

So, what's the secret to drawing a car?

1. Just draw the car from profile, back, and possibly front.

2. Dig out any Hot Wheels product for reference.

3. Use the reference to figure out how to draw those in-between angles.