Game
Terry's Treasure Trouble!
3 years ago

The game is complete!!

...but not ready. Yet.

There are quite a few things I need to do before I consider releasing it, including testing, bug fixes, and any necessary bells and whistles.

I've still got time, I reckon.




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What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.

...I'd better make a trailer or pitch reel.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.