Game
Terry's Treasure Trouble!
3 years ago

The game is complete!!

...but not ready. Yet.

There are quite a few things I need to do before I consider releasing it, including testing, bug fixes, and any necessary bells and whistles.

I've still got time, I reckon.




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There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

Three reasons to be going after the treasure:

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

Resistance is futile.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.