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Good news!
Development is slowly resuming. We're now simply more busy than we used to be for years, so development will still likely be a little slower, but it's once again underway.
Have a screenshot of us having fun testing the new developer console! :)
The project isn't dead! We know we sound like a broken record by now, but there's been difficulties in the real world stopping true progress.
However, progress IS being made. Have a screenshot of the new WIP map! :)
in a hotel room
on my laptop
looked up to find the most suspicious looking lamp ever
A statement regarding Sumo Cars 2's development;
Very difficult times are upon me. I have my future on the line currently, and a very thin one at that. I am not ending development, but it may be a while till the next update. Please be patient, thank you.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Oooooo, you will watch this video and do exactly what it says, oooooooo
https://www.youtube.com/watch?v=DxBvK0fFpTE
Credit goes to @MATIIll :)
We are launching a fundraiser to get Sumo Cars 2 published on Steam! The price for the license is 100€, however with 10 people giving 10€, it doesn't sound that impossible!
Donating will of course get you very well-credited!
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Hello again!
We'd like to apologize for not communicating about the game, and what's been happening with the studio.
Please take a little bit of time out of your day to read the article below, explaining what happened, and what we're planning;
Thank You.
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