The game will be temporarily developed by @LubaDev
and @CanineLotus
will be the composer from now on
Next up
i will continue with the new version of Anima Messorem (later), for now i will make a remake of the first build, fixing the bugs and avoiding some filters that makes the game unstable (here are some of the luigi new sprites, white BG cause unfinished)
Smol background 4 castle section of MIND level
Is this even legal?
This game is so generic, its just a template with a reskin and ripped imp model of pvz3 (with PAYWALLS, WHY???).
Infinimario actually didn't feel like a game, it was just a test (for procedural generation), so i decided to change that, drafex14 did the mario and goomba sprites, the music is a cover (i didn't know the name of the composer, tell me if ya know please)
Now you can play as Luigi(Music and idle r placeholders)
Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)
I didnt show it, but ya can customize controls (A lot of people hate jump with Z).
im confused about who is saying that, Luigi or Luigi...
Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)
Didn't know how to show the amount of new content for the game, the video duration ended up being 16 minutes so... yeah.
New Plants,
New GUI,
Added a lot of keybinds,
Last Stand Endless
And a secret mode...
coughing zombie vs hydrogen shroom
(early doomshroom test)
The choices starts on "MIND" level, they will define what ending r ya gonna get.
i guess ya can understand the endings reading them so spoilin alert:
Endings
Royal regret.
Eternal king.
No hero.
Ruins.












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