The game will be temporarily developed by @LubaDev
and @CanineLotus
will be the composer from now on
Next up
Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)
Testing a new engine Sonic sprites made by:
Aiman_Daffa The spirit kit
El algoritmo a veces bendice
Now the hotkeys are smoother aaaaaand the shovel was a bit buggy, so, when you selected a plant and used the shovel hotkey it only played the shovel sound and didn't change to the shovel, but now it's fixed
Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)
Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.
A full view of the choose your seeds screen with the new GUI at the max difficulty (Max Armor + Max Density)
A longplay of the Android Port
If you wanna play first the demos of Super Mario Bros: Lethal Impact or SMB3 Unbrotherhood follow them or join to our discord server: https://discord.gg/jKdVCxW4qc, (if you follow them you can leave a like :P). SMB Lethal Impact spoiler: boss fight.
MIND part 2(now is personal lmao).
I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.
If ya liked follow the game :P












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