Game
Super Mario Bros Lethal Impact
2 years ago

The game will be temporarily developed by @LubaDev and @CanineLotus will be the composer from now on


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Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

A full view of the choose your seeds screen with the new GUI at the max difficulty (Max Armor + Max Density)

im confused about who is saying that, Luigi or Luigi...

Now the hotkeys are smoother aaaaaand the shovel was a bit buggy, so, when you selected a plant and used the shovel hotkey it only played the shovel sound and didn't change to the shovel, but now it's fixed

🗿

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

Original Sonic sprites (Sonic on Megaman NES style) made by Motorroach

BG made by me :3

Original Tileset made (Green Hill Zone SMB Style) by Jon Gandee

i was kinda bored and wanted to test with physics closer to the SMS ones than the Genesis ones.

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

testing doin games 4 web