The game will be temporarily developed by @LubaDev
and @CanineLotus
will be the composer from now on
Next up
Smol background 4 castle section of MIND level
Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.
The choices starts on "MIND" level, they will define what ending r ya gonna get.
i guess ya can understand the endings reading them so spoilin alert:
Endings
Royal regret.
Eternal king.
No hero.
Ruins.
MIND part 2(now is personal lmao).
I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.
If ya liked follow the game :P
Yo, Lethal have 150 followers, if we manage to reach 200 followers will change the banner and submit builds of Lethal and Unbrotherhood (obviously aren't gonna be finished yet, gonna be like previews)
A longplay of the Android Port
testing doin games 4 web
Now the hotkeys are smoother aaaaaand the shovel was a bit buggy, so, when you selected a plant and used the shovel hotkey it only played the shovel sound and didn't change to the shovel, but now it's fixed
Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)
Original Sonic sprites (Sonic on Megaman NES style) made by Motorroach
BG made by me :3
Original Tileset made (Green Hill Zone SMB Style) by Jon Gandee
i was kinda bored and wanted to test with physics closer to the SMS ones than the Genesis ones.












2 comments