The game will be temporarily developed by @LubaDev
and @CanineLotus
will be the composer from now on
Next up
Now the hotkeys are smoother aaaaaand the shovel was a bit buggy, so, when you selected a plant and used the shovel hotkey it only played the shovel sound and didn't change to the shovel, but now it's fixed
The choices starts on "MIND" level, they will define what ending r ya gonna get.
i guess ya can understand the endings reading them so spoilin alert:
Endings
Royal regret.
Eternal king.
No hero.
Ruins.
Smol background 4 castle section of MIND level
Now you can play as Luigi(Music and idle r placeholders)
Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)
I didnt show it, but ya can customize controls (A lot of people hate jump with Z).
i will continue with the new version of Anima Messorem (later), for now i will make a remake of the first build, fixing the bugs and avoiding some filters that makes the game unstable (here are some of the luigi new sprites, white BG cause unfinished)
🗿
New GUI, Level Progress and others will be shown on the next video
Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)
Eng
An early Android port of Evo Cross 🥳 (this wouldn't affect the switch to Unity after the gms demo, it's just for fun and if someone who doesn't have a PC wanna try this fangame)
Sp
Evo Cross para android cabrones xd (igual habrá el cambio a unity)













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