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17
2 years ago

The last part of the Combat Animation trailer

Headphones improve the listening experience.

now all I need is the combat




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I Figured focusing on little easy to understand puzzles(Like in old Lego games) is better than trying to think of an elaborate structure.

My respect goes out to anyone that's made a puzzle game that stuff, is tough.

Alright! Cool down period has finished, now for the second round.

So Click Here if you think this looks good.

This one is a little different it has more space in an attempt to ease visual information and collision trouble.

I Think this is self explanatory.

Joltober Day 30 - #Witch

I Now have data! information to use so I don't hurt myself with confusion.

These are results of the last few weeks, a picture is boring so Gai here will present the information.

this one is dedicated to my haters

: Aseprite

: Zughy 32

Here we have round 3 the final round, now for the second to last time Click Here if you like this level.

Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.

Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.

Rudolph Richardson!

(From Ghost Eyes)

I Fear collision will still cause trouble but the boxes are working now.

And @SCJE1108 Flip animation was very funny, so I made my own version.