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17
2 years ago

The last part of the Combat Animation trailer

Headphones improve the listening experience.

now all I need is the combat




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I Want the player to have a few more options for combat, power/charge attacks.

This animation was a lot of random ideas, I might need to separate it next time I do something like that.

I'm Back with Explosions, Lightining and Fire.

Now I'm going to need a lot of testing.

Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.

Joltober Day 30 - #Witch

Alright! Cool down period has finished, now for the second round.

So Click Here if you think this looks good.

This one is a little different it has more space in an attempt to ease visual information and collision trouble.

this one is dedicated to my haters

: Aseprite

: Zughy 32

Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.

First update of the year, Aardvark MiniBoss that I was talking about a few weeks ago.

I'm planning to have a more complex attack pattern for this enemy, I'm about halfway done.

Just an experiment with our favourite space mommy

Now the main idea was be more unique visually. So um Click Here If you think it looks good.

Or if something looks wired, just let me know.