
Next up
Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.
I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
I'm Back with Explosions, Lightining and Fire.
Now I'm going to need a lot of testing.
Joltober Day 30 - #Witch
Alright! Cool down period has finished, now for the second round.
So Click Here if you think this looks good.
This one is a little different it has more space in an attempt to ease visual information and collision trouble.
Okay it's time for creative stuff again, and just in time for #WIPWednesday
Been working on this all week.
Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.
Here we have round 3 the final round, now for the second to last time Click Here if you like this level.
Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.















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