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17
2 years ago

The last part of the Combat Animation trailer

Headphones improve the listening experience.

now all I need is the combat




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Analyzing the Mini-Boss Dodge system before it can defend itself.

Also decided to test music again.

I Want the player to have a few more options for combat, power/charge attacks.

This animation was a lot of random ideas, I might need to separate it next time I do something like that.

I'm Back with Explosions, Lightining and Fire.

Now I'm going to need a lot of testing.

Joltober Day 30 - #Witch

Now the main idea was be more unique visually. So um Click Here If you think it looks good.

Or if something looks wired, just let me know.

this one is dedicated to my haters

: Aseprite

: Zughy 32

Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.

Here we have round 3 the final round, now for the second to last time Click Here if you like this level.

Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.

"This time, there's more than an illusion to fear,"

Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.