Hey everyone! I am back with another update to The Lost Souls prototype with 1.1.1!
First off I have picked to call it a sandbox as it is mainly a test ground after all for me to learn and see what I need to do for the main game!
Things New!
I'm going to quickly go over the new things I have added!
First thing new doors! I thought it was about time I added custom doors to the game!
Controller support for PlayStation & Xbox controllers, they should hopefully work, please let me know if they do as it's a lil accessibility feature I would like to be in the game.
Changes!
It has been a lil messy with tweaking the AI but I think I have got it working smoother again!
The controls part of the menu now has a drop down that should give you a list of all of the controls in the game, even ones not in use yet I will admit. It has all of them for Xbox, mouse and keyboard, PlayStation. I managed to get the UI to also show the right input menu for the controls in use, the controls should switch instantly when you touch a different device.
Sorry for rushing this a lil! I wanted to make sure I released notes with the update and I am a lil ill currently.
Thank you for reading and I will see you all next update!
Next up
We are under attack!
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
I was bored, so... ManutKat.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Werehog transformation process. #sonicunleashed
Finished work on the emotions of a new character for the tank universe
Why walk when you can jump?










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