Hey everyone! I am back with another update to The Lost Souls prototype with 1.1.1!
First off I have picked to call it a sandbox as it is mainly a test ground after all for me to learn and see what I need to do for the main game!
Things New!
I'm going to quickly go over the new things I have added!
First thing new doors! I thought it was about time I added custom doors to the game!
Controller support for PlayStation & Xbox controllers, they should hopefully work, please let me know if they do as it's a lil accessibility feature I would like to be in the game.
Changes!
It has been a lil messy with tweaking the AI but I think I have got it working smoother again!
The controls part of the menu now has a drop down that should give you a list of all of the controls in the game, even ones not in use yet I will admit. It has all of them for Xbox, mouse and keyboard, PlayStation. I managed to get the UI to also show the right input menu for the controls in use, the controls should switch instantly when you touch a different device.
Sorry for rushing this a lil! I wanted to make sure I released notes with the update and I am a lil ill currently.
Thank you for reading and I will see you all next update!
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Werehog transformation process. #sonicunleashed
I-Buki
Mio-Da!
Ibuki Mioda!
Why walk when you can jump?
Showing off player 2 😎
What do you think?
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Only true badasses may pass! #conceptart #art #gamedesign
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Path of Kami, running around the shrine area










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