Game
Jellybean MaginaryRealm Venture
3 years ago

The main game will be ready very soon, Here's a special level in the works

https://youtu.be/WJ4n2ItRG70

More to come


WIP Special level
the engine has been updated for future games YAY!Music: Kizame's theme from J-Demi Chaoshttps://lunaprincessninjato.itch.io/j-demi-chaos
https://www.youtube.com/watch?v=WJ4n2ItRG70
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If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....

So here's the content I made so many can see and not be deemed trash and thrown away

I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.

I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.

I'm back to work on my game boy looking platformer.

I added a mob to ride on across spikes, This can be use later for a mine cart type of level.

I'll have updates in due time.

https://youtu.be/XZN8yImrMZ8

The game is back on! I not only got back to work but I went and added an ex boss that is optional that activates a dark knight ending and instead of ending the game I allow the game to keep going with effects for doing that path.

Some images of Stage 7-4 now that its done, I left what happens to the Princess and why there's a level 8.

Level is done and moving on to the next level and the special level after the main game is done.

wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

Update on my shump data.

I added another player to the data.

This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.

This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"

I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.

Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.

Looking at my global events I noticed this command even the engine....I removed it

coming soon:

https://youtu.be/K1LT4a3WqVA