Game
A Nightmare at Chuck E Cheese's


2 years ago

The new building layout


On the left is the original map, and on the right is a rough prototype of what the ANACEC map is going to look like. The office is at the bottom, and (most) characters come from the top left.

As you can (hopefully) see, the map keeps the trident formation present in the original, now with a lot more branches to make things a bit less cramped.



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Here's 2 new camera pictures + a replacement for the previous prize corner picture. Hopefully you guys agree that this new prize corner looks way better.

So that everyone knows, the next time I post about this game, it’ll likely be on a different account

For context: https://gamejolt.com/p/where-i-ve-been-and-some-cool-related-new…

I'm too tired to make a full-on article for this, but here's some previews of what I've been working on

ANACEC Mega Devlog #4

In case anyone wanted to hear the Hourglass voice lines, here they are

Holy crap, there's 12 people here now. I know that's not a lot, but I'm still suprised people are interested in something this obscure / specific. I can't thank you guys enough for taking interest in my little Chonky Cheddar experience.

I think these are all the mechanics I'm gonna include outside of a couple character exclusive ones (and probably the power-outtage but IDk where to put a big lever yet)

Replaced those Fnati 2: Magic Kingdom cameras I was using.

As much as I like those camera renders, the purple coloring contrasted too much with the orangey-green color scheme of the other cameras.

I blinked during a composition class while dead-tired a month back and I saw this thingm (remade roughly from memory).

I mean, there's no way I don't put her in this game, right?

ANACEC Mega Devlog #5