Game
A Nightmare at Chuck E Cheese's


2 years ago

The new building layout


On the left is the original map, and on the right is a rough prototype of what the ANACEC map is going to look like. The office is at the bottom, and (most) characters come from the top left.

As you can (hopefully) see, the map keeps the trident formation present in the original, now with a lot more branches to make things a bit less cramped.



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Holy crap, there's 12 people here now. I know that's not a lot, but I'm still suprised people are interested in something this obscure / specific. I can't thank you guys enough for taking interest in my little Chonky Cheddar experience.

Can't wait to edit this to be red (For real though, why is she red in this game?)

I think these are all the mechanics I'm gonna include outside of a couple character exclusive ones (and probably the power-outtage but IDk where to put a big lever yet)

Fnaf in the Hadman style :)

In case anyone wanted to hear the Hourglass voice lines, here they are

Replaced those Fnati 2: Magic Kingdom cameras I was using.

As much as I like those camera renders, the purple coloring contrasted too much with the orangey-green color scheme of the other cameras.

Not for this game, but I'm gonna post this here.

It's a cast for a scrapped FNACE game of mine called FNACEC: The Final Days.

It's based off of Non-RoXo CEC, so don't expect them to appear in this game... at least not in their current form.

ANACEC Mega Devlog #4

I'm still putting in normal nights no matter what, but if this game had a roguelike mode how would you guys feel? (Image here for no reason)

Good advice