Game
A Nightmare at Chuck E Cheese's


2 years ago

The new building layout


On the left is the original map, and on the right is a rough prototype of what the ANACEC map is going to look like. The office is at the bottom, and (most) characters come from the top left.

As you can (hopefully) see, the map keeps the trident formation present in the original, now with a lot more branches to make things a bit less cramped.



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I'm too tired to make a full-on article for this, but here's some previews of what I've been working on

Not for this game, but I'm gonna post this here.

It's a cast for a scrapped FNACE game of mine called FNACEC: The Final Days.

It's based off of Non-RoXo CEC, so don't expect them to appear in this game... at least not in their current form.

Holy crap, there's 12 people here now. I know that's not a lot, but I'm still suprised people are interested in something this obscure / specific. I can't thank you guys enough for taking interest in my little Chonky Cheddar experience.

I blinked during a composition class while dead-tired a month back and I saw this thingm (remade roughly from memory).

I mean, there's no way I don't put her in this game, right?

Apparently one of RoXo1987’s other videos features this banger of an image

Release Plans For ANACEC

I'm still putting in normal nights no matter what, but if this game had a roguelike mode how would you guys feel? (Image here for no reason)

ANACEC Mega Devlog #5

So that everyone knows, the next time I post about this game, it’ll likely be on a different account

For context: https://gamejolt.com/p/where-i-ve-been-and-some-cool-related-new…

Replaced those Fnati 2: Magic Kingdom cameras I was using.

As much as I like those camera renders, the purple coloring contrasted too much with the orangey-green color scheme of the other cameras.