Game
Tempo Temple Chaos

4 years ago

This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.




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I made the next set of floors and boss battle and after the boss and check point, So far so good.

If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....

So here's the content I made so many can see and not be deemed trash and thrown away

I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites

The last normal boss has been made and the last few floors and final boss is now in development.

I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles

I changed the background to fit with the tree theme.

Now this feels more fitting.

Almost done, After this boss the final boss will be done.

Doing boss rush will be a lot faster since its a lot of copy and pasting.

I'll have more updates

I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.

I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.

New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,