Game
Tempo Temple Chaos

4 years ago

This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.




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Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.

The next set of floors has been finished the next boss is in the works for the great yaggy tree mode after you beat the game and unlock this mode.

Soooo long story short...

So far so good!

wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,

If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....

So here's the content I made so many can see and not be deemed trash and thrown away

I made the next set of floors and boss battle and after the boss and check point, So far so good.

I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.

I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.

I changed the background to fit with the tree theme.

Now this feels more fitting.

Almost done, After this boss the final boss will be done.

Doing boss rush will be a lot faster since its a lot of copy and pasting.

I'll have more updates