The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos
Next up
I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.
I made the next set of floors and boss battle and after the boss and check point, So far so good.
Back to game making
I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
I changed the background to fit with the tree theme.
Now this feels more fitting.
The last normal boss has been made and the last few floors and final boss is now in development.










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