The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos
Next up
I changed the background to fit with the tree theme.
Now this feels more fitting.
I made the next set of floors and boss battle and after the boss and check point, So far so good.
The last normal boss has been made and the last few floors and final boss is now in development.
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
The next set of floors has been finished the next boss is in the works for the great yaggy tree mode after you beat the game and unlock this mode.
Soooo long story short...
So far so good!
I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.
I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,
This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"
I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.










2 comments