Game
Rue


3 years ago

The past few months, I got the first physical prototype for my latest card game "Rue".

I did some playtest sessions with friends, and got feedback and new ideas for what to implement. Thanks to everyone for giving it a go!

#boardgame #cardgame #indiegame




0 comments

Loading...

Next up

Made a fun fabric phone case, using some cotton fabric with the most adorable dinosaurs.

Check it out here: https://www.ebay.co.uk/itm/355596357004

#dinosaur #phonecase #ebay

Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.

Which one do you prefer?

Release version 1.0.7 is out: Added VR support on avdl - my programming language.

At the time, only the Quest 2 is officially supported. You can check out Rue on the Oculus App Lab: https://www.oculus.com/experiences/quest/6262323890531927/

Also added a lot of performance improvements.

Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!

Made another cat creation, the cat hat!

Handmade with Aran yarn, which is thick and has wool bits for some extra colour.

#knitting #handmadegifts

Rue v1.5.6 is out! * Language can now be changed from the settings.

* Settings are saved and loaded when the game is launched again.

* Game is now set to 60 FPS, which is configurable from the settings.

* Fixed a bug causing the guide cards to reappear.

Found new Aran yarn with wooly bits, and got creative enough to make a new creation.

#knitting #hat

Version 1.0.0 of Rue is now released. It contains everything to play a sample game with AI opponents.

Rue v1.5.3 is out! After spending a bit of time creating some basic translation, Rue is now available on the following languages:

* German

* Japanese

This is just an initial translation, most likely will need some more polish later on.

Decided to re-write the 3D model parser of my game.

This is a video of triangles fighting each other for dominance. Quite the sight 😁

#gamedev #OpenGL #shaders