

The past few months, I got the first physical prototype for my latest card game "Rue".
I did some playtest sessions with friends, and got feedback and new ideas for what to implement. Thanks to everyone for giving it a go!
Next up
Rue v1.5.3 is out! After spending a bit of time creating some basic translation, Rue is now available on the following languages:
* German
* Japanese
This is just an initial translation, most likely will need some more polish later on.
Rue - The physical card game, is now released and available for purchase!
A total of 54 cards, and an instruction leaflet, are enough to conquer the Rose's desires.
Check it out on my Etsy Shop: https://www.etsy.com/uk/listing/1306329269/rue-card-game-3-to-5-…
Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.
Which one do you prefer?
Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.
* Added icons to show what resources the special effects use.
Rue version 0.4.0 has been #published:
* All 15 cards have completed assets.
* 5 different AI opponents.
* One extra background added, thanks to "rgs_dev" on Twitter for the assets.
Plus a few more features.
Rue v1.5.6 is out! * Language can now be changed from the settings.
* Settings are saved and loaded when the game is launched again.
* Game is now set to 60 FPS, which is configurable from the settings.
* Fixed a bug causing the guide cards to reappear.
I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.
Holidays are just around the corner. I got my hands on some #christmas fabrics and was inspired to create something.
Been playing around with #ironingbeads , decided to make #sonicthehedgehog for a friend.
Really reminds me of doing #pixelart !










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