Game
34DOOM - La 34ème DOOMension
2 years ago

The RC5 update is out! Small changes, but what changes!

- Level 7 now uses real moving platforms!
- Raised up the jump height to make it a bit less difficult for non-platform players!

Only available in the mod-file-only download.




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So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!

Aren't they cute? They're part of a quest to accomplish in the Maniac Mansion level in order to get the second power of your player char! :p

A new effect, the twintails. Purely aesthetical. And some new maps too. Also composed lots of soundtracks that you can already hear here.

The japan section is building and will have at least 2 maps. I'm pretty happy of the street one. The other one is based on a recent dream of mine. Don't ask...

The current map under making. And yet you don't have the sound... And yeah, you can kill it. Unless the monsters does it for you? :p

A new map completed, based on the flat of my childhood which comes very often in my own dreams.

The Golden Pokeball can now spawn a new random entity! And you better not get this one in critical moments. Because not only it does nothing, but it also stays in the level forever!

Two new effects, the scooter (to move faster) and the zombie (to move slower and drip blood). Also, all the collected effects will appear as trophies in the real world.

Just to show something else than just pics this time, here's a showcase of all the effects made so far.

Just made a stats screen to replace automap. It will display more infos in the future I guess... ^^