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Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.
First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)
West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563
This is the dev diary from this year, January
After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.
This is the dev log for Shavra from March.
This is the second dev log from march.
First incarnation of the new(ish) version of Shavra. Here you will see the version I worked on and off roughly from 2014 to 16 before I took a break from the project. Early concepts, rough rendering and iffy art direction included.
Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.
Alpha tests, slow but steady progress ... still here! :)
Feel free to read whats new.










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