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A short summary of earlier version of Shavra, including screenshots to give you an impression where this game came from and what I aim to do with it.
After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.
This is the dev diary for this project from February
These are the progress updates before I took a break from the game to hone my skills in 2017
Spectre: Harbor Area and various other work in progress related things discussed in this article.
Alpha Version of the Apothecary Levels. Some jank is to be expected.
Timestamps:
Dialog System : 0:14
Gathering Hidden Items: 02:26
Nightclub: 05:44
Minor Fire Fight: 06:44
Entering the church: 11:56
Exclusion Zone : 14:00
Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.
First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)
Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.
New custom hair and face textures for spectre.










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