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TeamBots Shootout

3 years ago

The release is just around the corner, so stay tuned and consider following!




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A statement regarding Sumo Cars 2's development;

Very difficult times are upon me. I have my future on the line currently, and a very thin one at that. I am not ending development, but it may be a while till the next update. Please be patient, thank you.

The first draft of the main menu is done! No functionality or sub-menus implemented yet, but it's a start. Let me know what You think!

(The character has an animation)

If you like what you see, please follow! :)

Good news!

Development is slowly resuming. We're now simply more busy than we used to be for years, so development will still likely be a little slower, but it's once again underway.

Have a screenshot of us having fun testing the new developer console! :)

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

The release should be coming soon in the next few days!

Unfortunately, I have underestimated how much work there is to do, so I have to choose between a delay of release, or cutting certain features.

Or maybe, I'll manage to fit it all in. Please, follow!

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Another snippet from development, back when update 0.3.2 was brewing. Maybe a little bit too much light?! :D

This website.

Please stop sending me notifications for this. I disabled them.

NEW TRAILER: Heat and Run launches into Early Access on Steam & Gamejolt on October 13, 2022.

🎯 4vs4 online shooter game.

✨ Heroes, abilities & block building.

❤️ Wishlist now: https://store.steampowered.com/app/1225790/

#trailertuesday #earlyaccess #gamedev

Sumo Cars 2's development has been facing some technical difficulties with the editor, however, the issue is now resolved.

Development is continuing, and we are hoping to get an update out by new year's. Stay tuned!