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1 year ago

The start of questing is now in! Very basic, but it should be able to do all sorts of quests. Need to get the quest log/tracker and quest reward sections in next.




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Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.

The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.

Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

New character creation screen, with added skin and hair colors. More to come!

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Memora Wanderer Title Screen Progress!

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.

Zombie in action! #GameDev #Art #PixelArt

I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?

I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype