
The start of questing is now in! Very basic, but it should be able to do all sorts of quests. Need to get the quest log/tracker and quest reward sections in next.
Next up
Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.
Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.
Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev
Ha! Heh! Heh! Ha! It's over!
Memora Wanderer Title Screen Progress!
Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.
Here's a sneak peak of another music track for Memora Wanderer, composed by my dad!
I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?
I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype
My aseprite tree generator is finally out and panicking!
get the extension here: https://devkidd.itch.io/gentree
I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!












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