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1 month ago

The start of questing is now in! Very basic, but it should be able to do all sorts of quests. Need to get the quest log/tracker and quest reward sections in next.




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Put together a quick character creation screen for the build! To start with you'll only be able to play as an Adventurer, but you can at least try some class outfits and hats here.

Pretty much same as last time, BUT I remade the decision panel with quest reward previews, and selectable reward sets!

Here's a WIP of a new minigame / profession... fishing! Still a few mechanics to iron out and fish to make.

Cormac´s shield animation

#pixelart #indiedev #gamedev

Warping between maps is in, as well as map names, bgm between maps, and finally got the Adventurer class their shield!

We are back! We haven't been posting for a while since we switched from Unity to Godot, it took us a while to get used to the new engine, we also changed the name of the studio and basically restarted all the development of the game.

It's time to polish some things up and implement some warps between maps!

Just showing off the improved environment and new tofish sprites! With the fishing mechanic now in :)

Here's Hyperslice, a game where your only weapon is your dash ⚡ 🔹Dash through waves of enemies 🔹Turn everything into projectiles by pushing it 🔹Upgrade your ship(s) with better stats and new abilities ✨Wishlist now 👇 https://s.team/a/2977820/

Got the vendor system working! It's just using a flat 'gold' system as currency for now, which might be changed as I polish everything later. Also need to add UI sounds at some point.