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1 year ago

The start of questing is now in! Very basic, but it should be able to do all sorts of quests. Need to get the quest log/tracker and quest reward sections in next.




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I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?

I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype

Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.

Zombie in action! #GameDev #Art #PixelArt

Here's a sneak peak of another music track for Memora Wanderer, composed by my dad!